Experiential Learning

ASCI has partnered with The GO Game to deliver learning experiences that combine the real world and the internet. Competencies from ASCI Programs are woven into a high tech adventure format. Teams or single players are armed with a web based device that delivers challenges within a real world ‘game zone’. The players will interact with professional facilitators and actors to complete missions and compete with their peers.

Games can be held simultaneously in several cities over the course of a half day. Missions are customized to emphasize specific learning objectives of both the ASCI Programs and your organization.

go canada logo smClassic Go Game – The game that put us on the map. A riotous, technology fueled adventure game starring you and your co-workers. It’s part Amazing Race, part Canadian Idol, part 24 and 100% unforgettable. Teams are given a slew of wireless gadgets and set loose on a game zone to complete a wide variety of missions that capitalize on everyone’s skills. Missions can be customized to include the learning objectives or corporate culture messages. New Inter-team challenges and actor based missions have been created. Creative missions are judged as a group at the end of the game and a winner is crowned: Its great entertainment. Click here to see how to play (video)

  • Location – City Center, Convention Center, Resort
  • Group Size – 10 to 3500
  • Duration – 3 to 5 hours (judging can be a separate event)

movie_clapperboard1The Movie Game - After watching thousands of teams create amazing short videos in The Go Game, we realized that players are a lot more creative than they think. In this game, your group is given the dream assignment — make an award-winning short film. We provide just enough structure to keep the creative process moving at breakneck pace and the results will blow you away.

 

  • Location – anywhere
  • Group Size – 10 to 100
  • Duration – 2 to 3 hours

spy logoThe Spy Game- The Spy Game follows an action-packed storyline in which someone (or something) from your company has been kidnapped! And, yes, we’re betting on you and your fearless co-workers to save the day once again. Video clues are created before hand and delivered throughout the game on our BlackBerry Curves. These clues tell the story of a kidnapping (or data heist) and contain riddles that the teams will unravel to solve the final mission and rescue. Throughout the game, each team will gather around the phone and watch these customized video dispatches. Ultimately, all the teams collaborate on one heroic, final task to rescue your intrepid leader.The result is high action drama, and we promise, all will end well!

  • Location – City Centre, Convention Centre, Resort
  • Group Size – 25 to 120
  • Duration – 3 to 5 hours

By Randy Sabourin & Cameron O. Anderson

Managers understand and appreciate the hard work and long hours their employees put in. Often they will thank staff by setting aside a day of play for activities ranging from golf tournaments to laser tag. But why do we continue to separate play from work? Are they mutually exclusive or can we find a way to connect the two and make play an integral part of the workday?

“The opposite of play is not work, it is depression.” Brian Sutton-Smith

Employee engagement is a sign of a healthy and growing company. When employees clearly see how and why their work matters, they contribute to the overall goals of the company. But often employees come to work and simply function, dreading the next work day knowing they are coming back to do the very same thing again. According to studies on workplace engagement 84% of managers don’t know how to accurately measure their team members, only 7% of employees fully understand their company’s missions and what is expected of them to achieve these goals and 90% of Gen Y-ers say they desire co-workers who make work more fun (socialcast.com). Read the rest of this entry »

The Challenge

To assist a corporate events team succeed in having their Sales Conference participants learn the content presented as well as have fun. A global sales team of 250 people from a high tech company came together for a 2.5-day sales conference in The Muskokas, Canada. In past conferences participants were presented with numerous seminar tracks related to their position, geography and client base. The focus of the seminars was product features, functions, applications, and marketing programs. Feedback left organizers unhappy with the amount of learning during the conference. Participants also complained about the jammed packed schedule without much time for fun or socializing. Conference budgets had been cut over the last several years.

 

The Client

ASCI was appointed by the VP of Events to help with their annual sales conference. An aggressive group of 250 high tech sales people attend an annual sales conference to receive updates on products and marketing programs. The sales people tend to sell in high stress environments to other high tech companies and are considered the key to the organization’s success.

Objectives Read the rest of this entry »

The Challenge                                                                                        (download the pdf)

An established Executive Team of twelve including two new members was struggling to reach agreement on several major strategic initiatives.  The decision making process was being negatively affected by interpersonal communication styles and political agendas. Due to diverse interests and personalities, major strategic projects were being stalled. The situation was affecting the performance of the Executive Team, was poor role modeling for the rest of the organization and increased the costs associated with the stalled projects. The organization was engaged in several significant change projects and the inability of the Executive Team to “pull the trigger” would affect other projects and company confidence.

The Client

ASCI was appointed by the CEO of a large multi-national insurance company to work with the Executive Team. The team consisted of the CEO, CIO, CFO, Executive VPs from regional areas and market segments, Legal Consul, and the Chief Commercial Officer. Behavioral analysis (TAIS) of the team revealed that the dominant attentional style was Analytical/Conceptual combined with a relatively slow decision making preference and a very low propensity to risk. Read the rest of this entry »

This post is from a white paper on how ASCI uses The GO Game to reinforce and test content delivered in its PVC Sales Training Program. The sales training itself is good stuff but when combined with the GO Game its a blast.

Pervasive Gaming and Experiential Learning

Overview:

The client, a major Canadian financial institution, engaged Anderson Sabourin Consulting Inc. (ASCI) to conduct sales training. ASCI delivered a two day PVC Sales™ seminar that culminated with an experiential learning event. The GO Game was selected to deliver the sales training content using its unique wireless interactive technology. Read the rest of this entry »

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  • randy_sabourinIf you've ever wanted to play a Go Game for free - here's your chance http://t.co/iIsSCR98bQ - posted on 06/06/2013 18:18:03
  • randy_sabourinIf you've ever wanted to play a Go Game for free - here's your chance http://t.co/aHE0M6TVIB - posted on 06/06/2013 18:15:14
  • randy_sabourinHow to be better at mentoring http://t.co/epJF1jjgSd - posted on 04/06/2013 10:29:16
  • randy_sabourin"Why can't people stick with a to-do list?" Inside the quest of productivity app makers to leap from engagement to habit to ritual.... - posted on 03/06/2013 10:16:29
  • randy_sabourinMay Winner of $1000 cash for his awesome idea - Hashtag Teeter-Totter! A giant traveling teeter-tooter - too cool! http://t.co/LBCVfjXG2i - posted on 03/06/2013 10:13:59
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